

With this option you’ll be able to level up extremely fast I’m not saying avoid these spells as all costs, but leveling them will prove to be useless and a waste of spell points.

Magic Arrow – Note that if you can raise the spell points to level this to 6 (steals 2 range per hit) this can become one of the better second branch spells. These will be the spells that you should not level, ever.īurning Arrow – Can be useful since it has a linear AoE, but doesn’t need leveling Only level if you can achieve 1/2 critical hits on all/most your spells. While this is a nice spell, you may have to farm a bit of diamonds to get the extra spell points for it. This is another great spell to level when all first branch spells have already been. Minimum Range is sometimes hard to achieve Nice damage if your set also gives nice agilityĪfter all first branch spells have been maxed out, this is one of the spells you will be going for.

This spell is often useful for when you need to steal large amounts of AP (see tactics section for more information on the strategy involving this spell) Something good to do is get you and your friends in a dojo and try out this spell, if you think you can use it well enough and you have the spare spell points you should level it.

Very easy to mess up when using this spell This dopple however has greater resist, health and wisdom than you at level 110 Imagine yourself but at around 110, that’s your dopple. Sometimes using the AP you would use for this spell would prove to be more usefulĪll of the spells in the first branch should be leveled to 5 and 6 as soon as possible, with the exception of lashing arrow which should be kept at 1 until you can level it to 6. If an enemy is within the AoE, they get range too. Gives you and your allies range, in an AoE around the caster. Medium Damage if you’re wearing a set that also gives nice strength (such as ancestral) Lashing Arrow – (becomes first branch once at level 6, stays in second branch until then) AoE and AP Steal make it hard to use in groups without hitting your allies. This spell will often help you reach that enemy hiding behind a tree. This spell will often give you the extra MP needed to get out of the range of that monster that would otherwise kill you. Needs high wisdom to be able to steal MP without doubt This spell often works great when supported by spells such as powerful shooting and bow skill. Requires you to be able to think quicklyĪ wisdom cra has three branches of spells: First Branch (most used) Second Branch (semi used) Third Branch (unused) People complaining that you’re over powered (Note: Theft is when you take something away, steal is when you take something away and get it for yourself) You should scroll 101 chance and 25 wisdom (101 if you can afford it) as soon as possible, see tactics section for tips. This being a wisdom cra, all your points shall go to wisdom until 200. First I would like to warn the reader that this guide is made assuming you have a grip of the game but are looking for another build to try out, this is not for beginners!
